![]() The company also claimed that the frame rate was “limited by the original ROM code”. ![]() GoldenEye was breaking new territory on the N64.” “Side effect of it being emulation is it picks up a few graphics quirks of the original. – which helped port the N64 title – claimed that due to the emulation technology used for the release, the issues present were already in the original code. Replying to a fan on Twitter, Canadian studio Code Mystics Inc. The studio behind the newly released version of GoldenEye 007 has claimed that some of the graphical and frame-rate issues reported by players were present in the original game.
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